How to add a card

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[edit] Check if card exists

Just use the searchbox (top right) and enter the base form card name.
If it does not yet exists you will find a link like:
"Create the page "Daphne" on this wiki!"
In this case you can click on the card name to open a new and empty wiki-page. Add and fill out the template which is explained in the next chapter. Upload card images (you can get them from Japanese wiki)

[edit] Enter card data

We use the following template for all card(sets).

  • Change to "faction" Demons, Gods OR Man
  • Categorizing is already done by the template
  • The variable {{PAGENAME}} is automatically replaced by the actual pagename, so as long as a part of the card name equals the pagename, use the variable.
  • You dont have to add "false" to variables like "event_card" because "false" is already the default value, when you leave it empty.
  • Adding lvl 1 and max stats of the first form (base) card (atk1, def1, maxatk1, maxdef1) is enough for the template to calculate the whole evo-table.
  • When entering the skill effect, leave off the percentage. Wiki will automatically parse that info. If you do not see the percent, then it is likely there is an error.
Enter it exactly how it appears in game.
  • Add Archive atk/def for card+, card++ and card final (atk2, atk3, atk4), because those don't include the 5% or 10% evo bonus.
You can simply calculate them this way: atk2 = atk1*1.2, atk3 = atk1*1.4, atk4 = atk1*1.8, atk5 = atk1*1.9.

Most values are optional. So if you are a bit lazy, just fill the basic card details (which are the most interesting anyways).
If you can't fill it, please leave the var empty, so someone else can pick it up a bit easier.

[edit] Auto Template

For Wiki to figure out and input most of the data, example with Summertime Nightmare below.

<!--Replace blank areas or '?' with correct data. Anything between {{ }} do not touch. If data is different from previous forms, then enter data as usual removing {{ }}.-->
{{#expr:                           
{{#vardefine: pwr1234   | 34}}   
{{#vardefine: rarity123 | SS Rare}}  
{{#vardefine: skill1234 | [A Midsummer Night's Snack]}}  
{{#vardefine: effect1234| Massive hit to foe's DEF (all)}}
{{#vardefine: ev_sk123  | [Light Sleep]}} <!--Leave blank if no event skill for forms 1 2 3-->
{{#vardefine: ev_ef123  | Great boost to damage against Troubles of Paradise in Summer of Dreams / Medium boost to damage against other raid bosses}} <!--Leave blank if no event effect for forms 1 2 3-->
{{#vardefine: ev_sk4    | [Eternal Sleep]}} <!--Leave blank if no event skill for form 4-->
{{#vardefine: ev_ef4    | Massive boost to damage against Troubles of Paradise in Summer of Dreams / Medium boost to damage against other raid bosses}} <!--Leave blank if no event effect for form 4-->
{{#vardefine: name_4    | Dream Devourer}}
{{#vardefine: atk_1     | 4950}}  
{{#vardefine: def_1     | 3900}} 
{{#vardefine: max_atk1  | 12380}}
{{#vardefine: max_def1  | 9760}}
<!--Faction, 5th evo, lore, sell value, and other information below-->

{{#vardefine: rarity4   | {{#switch: {{#var:rarity123}} | Normal = High Normal | High Normal = Rare | Rare = High Rare | High Rare = S Rare | S Rare = SS Rare | SS Rare = Legend | Legend = X Legend | X Legend = XX Legend? |}} }}
{{#vardefine: maxlvl123 | {{Maxlevel | {{#var:rarity123}} }} }}
{{#vardefine: maxlvl4   | {{Maxlevel | {{#var:rarity4}} }} }}
{{#vardefine: atk_2 | {{ #expr: 1.2 * {{#var:atk_1}} }} }}    <!--DO NOT Change this. This performs the math for atk2-->
{{#vardefine: atk_3 | {{ #expr: 1.4 * {{#var:atk_1}} }} }}    <!--DO NOT Change this. This performs the math for atk3-->
{{#vardefine: atk_4 | {{ #expr: 1.8 * {{#var:atk_1}} }} }}    <!--DO NOT Change this. This performs the math for atk4-->
{{#vardefine: def_2 | {{ #expr: 1.2 * {{#var:def_1}} }} }}    <!--DO NOT Change this. This performs the math for def2-->
{{#vardefine: def_3 | {{ #expr: 1.4 * {{#var:def_1}} }} }}    <!--DO NOT Change this. This performs the math for def3-->
{{#vardefine: def_4 | {{ #expr: 1.8 * {{#var:def_1}} }} }} }} <!--DO NOT Change this. This performs the math for def4-->
{{Cardset               

|faction = Demons
|introduced = 
|released = true

<!--Leaving the following blank will also mean False-->

|event_card = 
|referral_card = 
|friendship_card_pack = 
|legend_card_pack = 
|quest_card = 
|realm_booster_box = 
|silver_coin_card = 
|treasure_card = 

|source = [[Summer of Dreams]] Rewards
|max_evo_forms = 4 <!-- change to 5 if there is a 5th evolution form -->

|name1 = {{PAGENAME}}          
|rarity1 = {{#var:rarity123}}  
|img1 = {{PAGENAME}}.jpg     
|atk1 = {{#var:atk_1}}         
|def1 = {{#var:def_1}}         
|maxatk1 = {{#var:max_atk1}}                
|maxdef1 = {{#var:max_def1}}                
|pwr1 = {{#var:pwr1234}}
|skill1 = {{#var:skill1234}}   
|effect1 = {{#var:effect1234}}
|event_skill1 = {{#var:ev_sk123}}
|event_effect1 = {{#var:ev_ef123}}
|lore1 = Heh heh heh... I've helped myself to countless dreams, but it's never enough. Sweet dreams, sorrowful dreams, surreal dreams, smutty dreams, I'll peer into them all and swallow them up!
|sell1 = 41700
|maxlvl1 = {{#var:maxlvl123}}                   

|name2 = {{PAGENAME}}+         
|rarity2 = {{#var:rarity123}}  
|img2 = {{PAGENAME}}2.jpg      
|atk2 = {{#var:atk_2}}         
|def2 = {{#var:def_2}}         
|pwr2 = {{#var:pwr1234}}       
|skill2 = {{#var:skill1234}}   
|effect2 = {{#var:effect1234}} 
|event_skill2 = {{#var:ev_sk123}}
|event_effect2 = {{#var:ev_ef123}}
|lore2 = What are you vacationers dreaming about when you fall asleep on the beach? Let me have a taste, and I'll give you the sweetest pleasure in return!
|sell2 = 
|maxlvl2 = {{#var:maxlvl123}}                      

|name3 = {{PAGENAME}}++         
|rarity3 = {{#var:rarity123}}   
|img3 = {{PAGENAME}}3.jpg       
|atk3 = {{#var:atk_3}}          
|def3 = {{#var:def_3}}          
|pwr3 = {{#var:pwr1234}}        
|skill3 = {{#var:skill1234}}    
|effect3 = {{#var:effect1234}}
|event_skill3 = {{#var:ev_sk123}}
|event_effect3 = {{#var:ev_ef123}} 
|lore3 = Gorging myself upon the dreams of the world and drowning in their nectar is all I can think about. They say a treasure exists that can make my wish come true... Once I have it in my grasp, nothing can stop me!
|sell3 = 
|maxlvl3 = {{#var:maxlvl123}}                      

|name4 = [{{#var:name_4}}] {{PAGENAME}}     
|rarity4 = {{#var:rarity4}}     
|img4 = {{PAGENAME}}4.jpg       
|atk4 = {{#var:atk_4}}          
|def4 = {{#var:def_4}}          
|pwr4 = {{#var:pwr1234}}        
|skill4 = {{#var:skill1234}}    
|effect4 = {{#var:effect1234}}
|event_skill4 = {{#var:ev_sk4}}
|event_effect4 = {{#var:ev_ef4}}  
|lore4 = Did you really resist my advances in your dream last night? Well, that is a first! Now, I must conquer you at all costs! I'm going to swallow your dreams whole!
|sell4 =  
|maxlvl4 = {{#var:max_lvl4}}                     
}}

[edit] Basic Template

{{Cardset

|faction = Gods
|introduced = July 4, 2013
|released = False

|event_card = false
|referral_card = false
|friendship_card_pack = false
|premium_card_pack = true
|realm_booster_box = true
|silver_coin_card = false
|treasure_card = false

|source = Released at ??? event , or retrived from quests 22-1. Based off the booleans above i can parse the links to the card overviews or add them to subcategories.
|max_evo_forms = 4 <!-- change to 5 if there is a 5th evolution form -->

|name1 = Daedalus
|rarity1 = SSR
|img1 = 
|atk1 = 4100
|def1 = 4800
|maxatk1 = 11581 
|maxdef1 = 12873
|pwr1 = 31
|skill1 = Lost in Maze
|effect1 = Massive hit on ATK (all)
|event_skill1 =
|event_effect1 = 
|lore1 = Ahh... your lost in my maze I see. Watch out for the minotaur he is as nasty as they can get
|sell1 = 
|maxlvl1 = 70

|name2 = Daedalus+
|rarity2 = SSR
|img2 = 
|atk2 = 4920
|def2 = 5703
|pwr2 = 31
|skill2 = Lost in Maze
|effect2 = Massive hit to ATK (all)
|event_skill2 =
|event_effect2 = 
|lore2 = This Labyrinth is my greatest creations, I'm surprised the minotaur hasn't killed you yet
|sell2 = 
|maxlvl2 = 700

|name3 = Daedalus++
|rarity3 = SSR
|img3 = 
|atk3 = 5635
|def3 = 6800
|pwr3 = 5
|skill3 = Lost in Maze
|effect3 = Massive hit to ATK (all)
|event_skill3 =
|event_effect3 = 
|lore3 = Spectacular you've almost made it to the center, that's where I shall be waiting for you presence
|sell3 = 
|maxlvl3 = 70

|name4 = (Great Architect) Daedalus
|rarity4 = High Normal
|img4 = KidVampire4.JPG
|atk4 = 6900
|def4 = 9180
|pwr4 = 5
|skill4 = Lost in Maze
|effect4 = Massive hit to ATK (all)
|event_skill4 =
|event_effect4 = 
|lore4 = Awh... you have made it to my house, as you can see the labyrinth is my greatest creation, and best defense there will ever be
|sell4 = 
|maxlvl4 = 100
}}

[edit] Blank Basic Template

{{Cardset

|faction = 
|introduced = 
|released = false <!-- must be true or false, not blank -->

|event_card = 
|referral_card = 
|friendship_card_pack = 
|premium_card_pack = 
|quest_card = 
|realm_booster_box = 
|silver_coin_card = 
|treasure_card = 

|source = 
|max_evo_forms = 4 <!-- change to 5 if there is a 5th evolution form -->

|name1 = {{PAGENAME}}
|rarity1 = 
|img1 = 
|trait1 =
|atk1 = 
|def1 = 
|maxatk1 = 
|maxdef1 = 
|pwr1 = 
|skill1 = 
|effect1 = 
|event_skill1 =
|event_effect1 =
|trait_sk1 = 
|trait_ef1 = 
|lore1 = 
|sell1 = 
|maxlvl1 = 

|name2 = {{PAGENAME}}+
|rarity2 = 
|img2 = 
|trait2 = 
|atk2 = 
|def2 = 
|pwr2 = 
|skill2 = 
|effect2 = 
|event_skill2 =
|event_effect2 =
|trait_sk2 = 
|trait_ef2 = 
|lore2 = 
|sell2 = 
|maxlvl2 = 

|name3 = {{PAGENAME}}++
|rarity3 = 
|img3 = 
|trait3 = 
|atk3 = 
|def3 = 
|pwr3 = 
|skill3 = 
|effect3 = 
|event_skill3 =
|event_effect3 =
|trait_sk3 = 
|trait_ef3 = 
|lore3 = 
|sell3 = 
|maxlvl3 = 

|name4 = [???] {{PAGENAME}}
|rarity4 = 
|img4 = 
|trait4 = 
|atk4 = 
|def4 = 
|pwr4 = 
|skill4 = 
|effect4 = 
|event_skill4 =
|event_effect4 =
|trait_sk4 = 
|trait_ef4 = 
|lore4 = 
|sell4 = 
|maxlvl4 = 
}}

[edit] Blank Auto Template

For Wiki to figure out and input most of the data, use the form below.

<!--Replace blank areas or '?' with correct data. Anything between {{ }} do not touch. If data is different from previous forms, then enter data as usual removing {{ }}.-->
<!--With this template, images MUST match PAGENAME exactly in order for this template to find the images. i.e. Angel Queen would be Angel_Queen1.jpg, etc.--><!--
-->{{#expr:                           
{{#vardefine: pwr1234   | ?}}   
{{#vardefine: rarity123 | ?}} 
{{#vardefine: trait1234 | ?}} 
{{#vardefine: skill1234 | [?]}}  
{{#vardefine: effect1234| ?}}
{{#vardefine: ev_sk123  | }} <!--Leave blank if no event skill for forms 1 2 3-->
{{#vardefine: ev_ef123  | }} <!--Leave blank if no event effect for forms 1 2 3-->
{{#vardefine: ev_sk4    | }} <!--Leave blank if no event skill for form 4-->
{{#vardefine: ev_ef4    | }} <!--Leave blank if no event effect for form 4-->
{{#vardefine: trait_sk1234 | }} <!--Leave blank if no trait skill for forms 1 2 3 4-->
{{#vardefine: trait_ef1234 | }} <!--Leave blank if no trait skill for forms 1 2 3 4-->
{{#vardefine: name_4    | ?}}
{{#vardefine: atk_1     | ?}}  
{{#vardefine: def_1     | ?}} 
{{#vardefine: max_atk1  | ?}}
{{#vardefine: max_def1  | ?}}
<!--Faction, 5th evo, lore, sell value, and other information below-->

{{#vardefine: rarity4   | {{#switch: {{#var:rarity123}} | Normal = High Normal | High Normal = Rare | Rare = High Rare | High Rare = S Rare | S Rare = SS Rare | SS Rare = Legend | Legend = X Legend | X Legend = XX Legend? |}} }}
{{#vardefine: maxlvl123 | {{Maxlevel | {{#var:rarity123}} }} }}
{{#vardefine: maxlvl4   | {{Maxlevel | {{#var:rarity4}} }} }}
{{#vardefine: atk_2 | {{ #expr: 1.2 * {{#var:atk_1}} }} }}    <!--DO NOT Change this. This performs the math for atk2-->
{{#vardefine: atk_3 | {{ #expr: 1.4 * {{#var:atk_1}} }} }}    <!--DO NOT Change this. This performs the math for atk3-->
{{#vardefine: atk_4 | {{ #expr: 1.8 * {{#var:atk_1}} }} }}    <!--DO NOT Change this. This performs the math for atk4-->
{{#vardefine: def_2 | {{ #expr: 1.2 * {{#var:def_1}} }} }}    <!--DO NOT Change this. This performs the math for def2-->
{{#vardefine: def_3 | {{ #expr: 1.4 * {{#var:def_1}} }} }}    <!--DO NOT Change this. This performs the math for def3-->
{{#vardefine: def_4 | {{ #expr: 1.8 * {{#var:def_1}} }} }} }} <!--DO NOT Change this. This performs the math for def4--><!--
-->{{Cardset               

|faction = 
|introduced = 
|released = true <!-- must be true or false, not blank -->

<!--Leaving the following blank will also mean False-->

|event_card = 
|referral_card = 
|friendship_card_pack = 
|premium_card_pack = 
|quest_card = 
|realm_booster_box = 
|silver_coin_card = 
|treasure_card = 

|source = 
|max_evo_forms = 4 <!-- change to 5 if there is a 5th evolution form -->

|name1 = {{PAGENAME}}          
|rarity1 = {{#var:rarity123}}  
|img1 = {{PAGENAME}}1.jpg 
|trait1 = {{#var:trait1234}}     
|atk1 = {{#var:atk_1}}         
|def1 = {{#var:def_1}}         
|maxatk1 = {{#var:max_atk1}}                
|maxdef1 = {{#var:max_def1}}                
|pwr1 = {{#var:pwr1234}}
|skill1 = {{#var:skill1234}}   
|effect1 = {{#var:effect1234}}
|event_skill1 = {{#var:ev_sk123}}
|event_effect1 = {{#var:ev_ef123}}
|trait_skill1 = {{#var:trait_sk1234}}
|trait_effect1 = {{#var:trait_ef1234}}
|lore1 = 
|sell1 = 
|maxlvl1 = {{#var:maxlvl123}}                   

|name2 = {{PAGENAME}}+         
|rarity2 = {{#var:rarity123}}  
|img2 = {{PAGENAME}}2.jpg
|trait2 = {{#var:trait1234}}       
|atk2 = {{#var:atk_2}}         
|def2 = {{#var:def_2}}         
|pwr2 = {{#var:pwr1234}}       
|skill2 = {{#var:skill1234}}   
|effect2 = {{#var:effect1234}} 
|event_skill2 = {{#var:ev_sk123}}
|event_effect2 = {{#var:ev_ef123}}
|trait_skill2 = {{#var:trait_sk1234}}
|trait_effect2 = {{#var:trait_ef1234}}
|lore2 = 
|sell2 = 
|maxlvl2 = {{#var:maxlvl123}}                      

|name3 = {{PAGENAME}}++         
|rarity3 = {{#var:rarity123}}   
|img3 = {{PAGENAME}}3.jpg 
|trait3 = {{#var:trait1234}}       
|atk3 = {{#var:atk_3}}          
|def3 = {{#var:def_3}}          
|pwr3 = {{#var:pwr1234}}        
|skill3 = {{#var:skill1234}}    
|effect3 = {{#var:effect1234}}
|event_skill3 = {{#var:ev_sk123}}
|event_effect3 = {{#var:ev_ef123}}
|trait_skill3 = {{#var:trait_sk1234}}
|trait_effect3 = {{#var:trait_ef1234}} 
|lore3 = 
|sell3 = 
|maxlvl3 = {{#var:maxlvl123}}                      

|name4 = [{{#var:name_4}}] {{PAGENAME}}     
|rarity4 = {{#var:rarity4}}     
|img4 = {{PAGENAME}}4.jpg  
|trait4 = {{#var:trait1234}}      
|atk4 = {{#var:atk_4}}          
|def4 = {{#var:def_4}}          
|pwr4 = {{#var:pwr1234}}        
|skill4 = {{#var:skill1234}}    
|effect4 = {{#var:effect1234}}
|event_skill4 = {{#var:ev_sk4}}
|event_effect4 = {{#var:ev_ef4}}
|trait_skill4 = {{#var:trait_sk1234}}
|trait_effect4 = {{#var:trait_ef1234}}  
|lore4 = 
|sell4 = 
|maxlvl4 = {{#var:max_lvl4}}                     
}} 

[edit] Adding card image

Uploading images can be done from here.
When uploading pictures,please use the following naming convention for file names:

 Card Name[1-4].jpg
  • The file name should contain the card's name and card form as number starting going from 1(base) to 4(final).
  • Leave spaces in the file name.
  • This convention keeps everything uniform and the files are easier to find when they're needed!

Example:

 Baby Dragon:
 Baby Dragon1.jpg
 Baby Dragon2.jpg
 Baby Dragon3.jpg
 Baby Dragon4.jpg

Images can be created when making a screenshot with your phone, or from the japanese wiki:

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